if live_call() return global.live_result; draw_set_alpha(white_overlay_alpha) draw_set_color(c_white) draw_rectangle(0, 0, 320, 240, false) draw_set_alpha(1) if (draw_glitches == true) { draw_set_alpha(0.25) var glitch_number = irandom_range(4, 12) for (var i = 0; i < glitch_number; i++) { var variation = choose(1, 2) if (variation == 1) draw_sprite_part(spr_battle_flowey_gray_idle, 0, irandom_range(0, 640), irandom_range(0, 640), irandom_range(32, 64), irandom_range(32, 64), irandom_range(32, 608), irandom_range(32, 388)) else { draw_set_color(c_black) var xx = irandom_range(32, 608) var yy = irandom_range(32, 388) draw_rectangle(xx, yy, (xx + (choose(16, 128))), (yy + (choose(16, 128))), false) } } draw_set_alpha(1) }