if (live_call()) return global.live_result; var needle_count = 3; switch (scene) { case 0: image_alpha += 0.1; if (image_alpha >= 1) { image_alpha = 1; scene++; } break; case 1: image_yscale = lerp(image_yscale, 0.5, 0.15); x = xstart + irandom_range(-3, 3); y = ystart + irandom_range(-3, 3); cutscene_wait(shoot_delay); break; case 2: image_speed = 1.5; speed = -4; var spawn_dir_current; if (x < 320) spawn_dir_current = -45; else spawn_dir_current = 135; for (var i = 0; i < needle_count; i++) { var needle = instance_create_depth(x + random_range(-15, 15), y + random_range(-15, 15), -100, obj_flowey_battle_phase_2_yarn_needle); needle.direction = spawn_dir_current; needle.speed = 11; spawn_dir_current += 45; } if (image_index >= (image_number - 1)) { image_speed = 0; image_index = 0; scene++; } break; case 3: image_alpha -= 0.2; if (image_alpha <= 0) instance_destroy(); break; } if (scene >= 2) image_yscale = lerp(image_yscale, 1, 0.25);