starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y image_speed = 0.5 image_index = 0 can_talk_no_loop = false with (obj_background_battle_parent) { custom_fade_direction = "out" custom_fade_alpha = 0 custom_fade_rate = 0.05 }