if (waiter == 1) { scr_text() if (global.save_count == 0) { with (msg) { if (global.route != 3) { portrait = true sndfnt = 96 message[0] = "* Howdy! " message[1] = "* I... get the impression# you like to roll solo." message[2] = "* Ya know, with you never# taking me up on my# \"save\" offer." message[3] = "* But look, you see those# shattered planks on the# ground? " message[4] = "* I can be a great help# to you in times of# trouble! " message[5] = "* Maybe you have some# trust issues but..." message[6] = "* You need to get over# that if you want a# fighting chance, okay?" message[7] = "* See you up ahead,# buddy." prt[0] = 348 prt[1] = 348 prt[2] = 353 prt[3] = 348 prt[4] = 348 prt[5] = 347 prt[6] = 348 prt[7] = 348 } else { portrait = true sndfnt = 96 color = true col_modif[0] = 65535 message[0] = "* Howdy! " message[1] = "* I'm sure you could've# smashed those yourself# but..." message[2] = "* I can be a help to you# sometimes." message[3] = "* Like with... saving.# Remember that?" message_col[3][0] = " saving " message[4] = "* Maybe you forgot. " message[5] = "* Wait... " message[6] = "* Is this about my vague# threat earlier?" message[7] = "* I was only kiddin'# around! You know me! " message[8] = "* Oh, well, I suppose you# don't yet." message[9] = "* Heh, what a pickle... " message[10] = "* All you need to know is# I have your best# interest in mind." message[11] = "* You're heading down a# dangerous path so... " message[12] = "* Don't forget to save,# alright?" message[13] = "* Alright." prt[0] = 348 prt[1] = 347 prt[2] = 348 prt[3] = 3640 prt[4] = 347 prt[5] = 353 prt[6] = 352 prt[7] = 348 prt[8] = 348 prt[9] = 347 prt[10] = 348 prt[11] = 347 prt[12] = 348 prt[13] = 348 } } } else { with (msg) { portrait = true sndfnt = 96 message[0] = "* Howdy!" message[1] = "* Were you expecting that?" message[2] = "* I'm a little more# helpful than you may# have thought." message[3] = "* Anything you can't do by# yourself is my job." message[4] = "* Anyway..." message[5] = "* Great job getting# through here!" message[6] = "* Boy, am I glad to be on# your side." message[7] = "* Get ready because we# have a long journey# ahead." message[8] = "* This is gonna be so much# fun!" message[9] = "* I'll see you on the# other side, pal!" prt[0] = 348 prt[1] = 347 prt[2] = 348 prt[3] = 348 prt[4] = 347 prt[5] = 353 prt[6] = 348 prt[7] = 348 prt[8] = 348 prt[9] = 347 } } waiter++ } if (waiter == 2 && (!instance_exists(obj_dialogue))) waiter++ if (waiter == 3 && sprite_index != spr_floweyleave) { sprite_index = spr_floweyleave image_speed = 0.25 image_index = 0 } if (waiter == 4) { global.cutscene = false waiter = 0 obj_pl.alarm[0] = 1 instance_create(144, 188, obj_dalvExit_blocker) instance_destroy() } if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) { if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) { image_speed = 0 image_index = 0 } else image_speed = 0.2 } if (obj_pl.y < 160 && timer == 0) { global.cutscene = true obj_pl.image_speed = 0 timer = 1 instance_create(160, 80, obj_flowey_npc_boards_genocide) }