if (live_call()) return global.live_result; if (!instance_exists(obj_pl)) exit; if (point_in_rectangle(obj_pl.x, obj_pl.y, x_min[0], y_min[0], x_max[0], y_max[0])) current_area = 0; else if (point_in_rectangle(obj_pl.x, obj_pl.y, x_min[1], y_min[1], x_max[1], y_max[1])) current_area = 1; else if (point_in_rectangle(obj_pl.x, obj_pl.y, x_min[2], y_min[2], x_max[2], y_max[2])) current_area = 2; else if (point_in_rectangle(obj_pl.x, obj_pl.y, x_min[3], y_min[3], x_max[3], y_max[3])) current_area = 3; else if (point_in_rectangle(obj_pl.x, obj_pl.y, x_min[4], y_min[4], x_max[4], y_max[4])) current_area = 4; else if (point_in_rectangle(obj_pl.x, obj_pl.y, x_min[5], y_min[5], x_max[5], y_max[5])) current_area = 5; var cam_x = (obj_pl.x - cam_width_half) + x_offset; var cam_y = (obj_pl.y + 30) - cam_height_half; var cam_x_min = x_min[current_area] - 60; var cam_y_min = y_min[current_area] - 35; var cam_x_max = x_max[current_area] - 120 - 160; var cam_y_max = y_max[current_area] + 95; if (current_area == 0) { cam_x_min = x_min[current_area]; cam_y_min = y_min[current_area]; cam_x_max = x_max[current_area]; cam_y_max = y_max[current_area]; } else if (current_area == 1) { camera_set_view_pos(view_camera[0], 320, 0); exit; } camera_set_view_pos(view_camera[0], clamp(cam_x, cam_x_min, cam_x_max), clamp(cam_y, cam_y_min, cam_y_max));