instance_create_depth((camera_get_view_x(view_camera[0]) + 160), (camera_get_view_y(view_camera[0]) + 80), (obj_flowey_world_controller.depth - 1), obj_heart_flowey_world_split) with (obj_flowey_world_stalagmites) instance_destroy() obj_pl.image_alpha = 1 instance_destroy(obj_flowey_world_clover_dead)