if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any attack_tick = 0 scene = 0 cutscene_timer = 0 hint_draw = false hint_alpha = 0 bbox_overlay_alpha = 1 depth = obj_heart_battle_fighting_parent.depth + 1 var arrow = instance_create_depth((battle_box.bbox_left + 4), (battle_box.bbox_top + 4), -100, obj_martlet_attack_block_arrow_static) arrow.arrow_dir = 180 arrow = instance_create_depth((battle_box.bbox_right - 24), (battle_box.bbox_top + 4), -100, obj_martlet_attack_block_arrow_static) arrow.arrow_dir = 0 arrow = instance_create_depth((battle_box.x - 12), (battle_box.bbox_bottom - 28), -100, obj_martlet_attack_block_arrow_static) arrow.arrow_dir = 90