if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any switch attack_tick { case 30: var meteor = instance_create_depth(battle_box.bbox_left, (battle_box.bbox_top - 220), -100, obj_fmartlet_meteor) meteor.hspeed = 5 break case 90: meteor = instance_create_depth(battle_box.bbox_right, (battle_box.bbox_top - 220), -100, obj_fmartlet_meteor) meteor.hspeed = -4 break case 125: meteor = instance_create_depth((battle_box.bbox_left - 120), (battle_box.bbox_top - 220), -100, obj_fmartlet_meteor) meteor.hspeed = 8 break case 155: meteor = instance_create_depth((battle_box.bbox_right + 150), (battle_box.bbox_top - 240), -100, obj_fmartlet_meteor) meteor.hspeed = -10 break case 220: instance_destroy() break } attack_tick += 1