if (live_call()) return global.live_result; var battle_box = 3154; switch (attack_tick) { case 30: var meteor = instance_create_depth(battle_box.bbox_left, battle_box.bbox_top - 220, -100, obj_fmartlet_meteor); meteor.hspeed = 5; break; case 90: var meteor = instance_create_depth(battle_box.bbox_right, battle_box.bbox_top - 220, -100, obj_fmartlet_meteor); meteor.hspeed = -4; break; case 125: var meteor = instance_create_depth(battle_box.bbox_left - 120, battle_box.bbox_top - 220, -100, obj_fmartlet_meteor); meteor.hspeed = 8; break; case 155: var meteor = instance_create_depth(battle_box.bbox_right + 150, battle_box.bbox_top - 240, -100, obj_fmartlet_meteor); meteor.hspeed = -10; break; case 220: instance_destroy(); break; } attack_tick += 1;