if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any switch attack_tick { case 20: var attack_instance = instance_create_depth((battle_box.bbox_left + 30), (battle_box.bbox_bottom + 20), -100, obj_martlet_attack_splitting_feather) attack_instance.x_target_override = battle_box.bbox_left + 30 attack_instance.y_target_override = battle_box.bbox_top + 30 break case 33: attack_instance = instance_create_depth((battle_box.bbox_right - 30), (battle_box.bbox_bottom + 20), -100, obj_martlet_attack_splitting_feather) attack_instance.x_target_override = battle_box.bbox_right - 30 attack_instance.y_target_override = battle_box.bbox_top + 30 break case 46: attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_martlet_attack_splitting_feather) attack_instance.x_target_override = battle_box.x attack_instance.y_target_override = battle_box.bbox_top + 30 break case 66: attack_instance = instance_create_depth((battle_box.bbox_left - 20), (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) attack_instance.x_target_override = battle_box.bbox_right - 30 attack_instance.y_target_override = battle_box.bbox_bottom - 30 break case 79: attack_instance = instance_create_depth((battle_box.bbox_right + 20), (battle_box.bbox_bottom + 20), -100, obj_martlet_attack_splitting_feather) attack_instance.x_target_override = battle_box.bbox_left + 30 attack_instance.y_target_override = battle_box.bbox_top + 30 break case 87: var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) scratch_instance.attack_delay = 50 break case 92: attack_instance = instance_create_depth(battle_box.x, (battle_box.bbox_top - 20), -100, obj_martlet_attack_splitting_feather) attack_instance.x_target_override = battle_box.x attack_instance.y_target_override = battle_box.bbox_bottom - 30 break case 123: scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon) scratch_instance.attack_delay = 1 scratch_instance.image_xscale = -1 break case 200: instance_destroy() break } attack_tick += 1