if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any attack_tick = 0 xx[0] = battle_box.bbox_left + 4 + 50 xx[1] = battle_box.bbox_left + 4 + 100 xx[2] = battle_box.bbox_left + 4 + 150 scr_enable_battle_box_surface()