if live_call() return global.live_result; if other.is_dashing return; instance_create_depth(battle_box.x, battle_box.y, -100, obj_fmartlet_star_explosion_hurt) instance_create_depth(x, y, (depth - 1), obj_fmartlet_star_destroy) obj_fmartlet_star_destroy.sprite_index = destroy_sprite instance_destroy()