if live_call() return global.live_result; battle_box = obj_dialogue_box_battle_transformation_any heart = obj_heart_battle_fighting_parent scene = 0 image_alpha = 0 image_xscale = 0 image_yscale = 0 image_angle = 359 bullet_hit_points = 3 bullet_hit_draw_timer = 0 bullet_destroy_self = false target_speed = 2 speed_dec = target_speed + 1 speed_min = (-target_speed) * 2.5 target_dir = point_direction(x, y, battle_box.x, battle_box.y) direction = target_dir destroy_sprite = 3577