if live_call() return global.live_result; if (hp_self > 0) { if (other == collider_id) return; audio_play_sound(snd_arc_hit, 1, 0) hit_flash = true if (other.object_index == obj_heart_yellow_shot_big) { collider_id = other hp_self -= 3 } else { instance_destroy(other) hp_self -= 1 } alarm[0] = 3 shake_strength = 4 vspeed -= 12 }