if (live_call()) return global.live_result; if (hp_self > 0) { if (other == collider_id) exit; audio_play_sound(snd_arc_hit, 1, 0); hit_flash = true; if (other.object_index == obj_heart_yellow_shot_big) { collider_id = other; hp_self -= 3; } else { instance_destroy(other); hp_self -= 1; } alarm[0] = 3; shake_strength = 4; vspeed -= 12; }