getting_out = false; sprite_index = spr_frostermit_body_crab; image_speed = 0; image_index = 0; instance_create(x, y, obj_frostermit_head_a); instance_create(x, y, obj_frostermit_claw_left_a); instance_create(x, y, obj_frostermit_claw_right_a); instance_create(x, y, obj_frostermit_leg_right_a); instance_create(x, y, obj_frostermit_leg_right_2_a); instance_create(x, y, obj_frostermit_leg_right_3_a); global.enemy_mode_previous = global.enemy_mode; global.enemy_mode = 1; global.enemy_attacking = true;