getting_out = false sprite_index = spr_frostermit_body_crab image_speed = 0 image_index = 0 instance_create(x, y, obj_frostermit_head_a) instance_create(x, y, obj_frostermit_claw_left_a) instance_create(x, y, obj_frostermit_claw_right_a) instance_create(x, y, obj_frostermit_leg_right_a) instance_create(x, y, obj_frostermit_leg_right_2_a) instance_create(x, y, obj_frostermit_leg_right_3_a) global.enemy_mode_previous = global.enemy_mode global.enemy_mode = 1 global.enemy_attacking = true