if (global.image_alpha_enemy_attacking < 1) image_alpha = 1 else image_alpha = obj_frostermit_body_a.image_alpha x = obj_frostermit_body_a.x y = obj_frostermit_body_a.y if (obj_frostermit_body_a.damage_disjoint_count > 0 || global.current_hp_enemy <= 0) image_alpha = 0