if (obj_frostermit_body_a.animating == true) { x = obj_frostermit_body_a.claw_left_x y = obj_frostermit_body_a.claw_left_y } else { x = starting_point_x y = starting_point_y } with (obj_frostermit_claw_left_shadow_a) event_user(0)