starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false image_speed = 0 image_index = 0 instance_create(x, y, obj_frostermit_claw_right_shadow_a)