event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Pinch pinch!" message[1] = "* Just kidding!" message[2] = "* I'm so glad the Royal Guard# protects our home." message[3] = "* Well, not my home really." message[4] = "* My home is on my back and I# protect it at all costs!" message[5] = "* Or... it protects me?" message[6] = "* It's a mutually beneficial# relationship!" } npc_flag += 1 break case 1: with (msg) { message[0] = "* I've been thinking of moving# soon actually." message[1] = "* There are so many cool places# out there!" message[2] = "* I took a vacation to the Wild# East a while back." message[3] = "* Maybe I'll move there, it# seemed really cool." message[4] = "* At least based on my experience# as a tourist." } npc_flag += 1 break case 2: with (msg) { message[0] = "* Pinch pinch!" message[1] = "* Hehe!" } break } }