event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Pinch pinch!"; message[1] = "* Just kidding!"; message[2] = "* I'm so glad the Royal Guard# protects our home."; message[3] = "* Well, not my home really."; message[4] = "* My home is on my back and I# protect it at all costs!"; message[5] = "* Or... it protects me?"; message[6] = "* It's a mutually beneficial# relationship!"; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* I've been thinking of moving# soon actually."; message[1] = "* There are so many cool places# out there!"; message[2] = "* I took a vacation to the Wild# East a while back."; message[3] = "* Maybe I'll move there, it# seemed really cool."; message[4] = "* At least based on my experience# as a tourist."; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* Pinch pinch!"; message[1] = "* Hehe!"; } break; } }