generate = true var game_mode = global.game_mode if (game_mode == "yellow") { scr_audio_stop_sound(0) audio_sound_gain(mus_gameover_yellow, 1, 0) audio_sound_pitch(mus_gameover_yellow, 1) audio_play_sound(mus_gameover_yellow, 20, true) } else { scr_audio_stop_sound(0) audio_sound_gain(mus_gameover, 1, 0) audio_sound_pitch(mus_gameover, 1) audio_play_sound(mus_gameover, 20, true) }