retry_enabled = false rhythm_enabled = false autofire_enabled = false if (global.option_retry_toggle == true || global.battling_boss == true || global.battle_enemy_name == "feisty five") retry_enabled = true if (global.sworks_flag[45] == 1) retry_enabled = false no_loop = false menu_option_selected = 1 image_alpha = 0 if (!retry_enabled) menu_option_selected = 2 if (global.battle_enemy_name == "el bailador") rhythm_enabled = true if ((global.battle_enemy_name == "ceroba" && global.hotland_flag[2] >= 1) || global.battle_enemy_name == "martlet genocide final") autofire_enabled = true