if (fade_out == true) { if (image_alpha > 1) { image_alpha -= 0.2; } else { instance_create(0, 0, obj_game_over_choice); instance_destroy(); } exit; } var battle_enemy_name = global.battle_enemy_name; script_execute(scr_controls_text); if (key_revert_pressed) { characters = message_length; message_draw = string_copy(message[message_current], 0, characters); } if (characters < message_length) { if (counter == 0) { script_execute(scr_text_increase); script_execute(scr_talking_game_over); } else { can_talk = false; } } if (characters == message_length && no_loop == false) { can_talk = false; if (key_select_pressed) { if (message_current < message_end) { message_current += 1; message_length = string_length(message[message_current]); characters = 0; message_draw = ""; } else { fade_out = true; no_loop = true; } } } script_execute(scr_text_counter);