event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Uh ! Uh ! What a s-s-sound !"; message[1] = "* You hearing this, human ?"; message[2] = "* Odd, a bit short, but# endearing ."; message[3] = "* Kinda like you !"; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* Life wouldn't be the same# without m-m-music !"; message[1] = "* What's your favorite kind of# music, huh ?"; message[2] = "* Our listeners would love to# kn-o-o-ow !"; message[3] = "* [ANSWER HERE]"; message[4] = "* Oh ! That's one of my# favorites t-t-too !"; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* Oh, yes, I forgot to mention# that we are L-I-V-E live right# now !"; message[1] = "* We have a lovely audience# tonight !"; message[2] = "* Say \"hi\", audience ! !"; message[3] = "* . . ."; message[4] = "* Must be a w-w-weak signal ? ?"; } npc_flag += 1; break; case 3: with (msg) message[0] = "* You're listening to G-G-GOOSIC# RADIO 108.1 - spinning 24/7 ! !"; break; } }