event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Uh ! Uh ! What a s-s-sound !" message[1] = "* You hearing this, human ?" message[2] = "* Odd, a bit short, but# endearing ." message[3] = "* Kinda like you !" } npc_flag += 1 break case 1: with (msg) { message[0] = "* Life wouldn't be the same# without m-m-music !" message[1] = "* What's your favorite kind of# music, huh ?" message[2] = "* Our listeners would love to# kn-o-o-ow !" message[3] = "* [ANSWER HERE]" message[4] = "* Oh ! That's one of my# favorites t-t-too !" } npc_flag += 1 break case 2: with (msg) { message[0] = "* Oh, yes, I forgot to mention# that we are L-I-V-E live right# now !" message[1] = "* We have a lovely audience# tonight !" message[2] = "* Say \"hi\", audience ! !" message[3] = "* . . ." message[4] = "* Must be a w-w-weak signal ? ?" } npc_flag += 1 break case 3: with (msg) message[0] = "* You're listening to G-G-GOOSIC# RADIO 108.1 - spinning 24/7 ! !" break } }