layer_create(depth, "sequence_layer") idle_sequence = layer_sequence_create("sequence_layer", x, y, 2) guardener_stop_animating = false damage_disjoint_count = 0 damage_disjoint_x = 0 damage_disjoint_timer = 2 damage_disjoint_timer_max = 2 no_loop_damage_disjoint_count = false no_loop_create_clouds = false starting_point_x = x starting_point_y = y low_hp_noloop = false death_noloop = false image_xscale = 2 image_yscale = 2