if (global.current_hp_enemy_draw <= 0 && damage_disjoint_x == 0) { if (!global.enemy_dead) { global.enemy_dead = true; instance_create(402, 68, obj_quote_bubble_battle_yellow_2); instance_create_depth(0, 0, -1000, obj_quote_battle_guardener_death); } } if (global.enemy_dead == true && !instance_exists(obj_quote_battle_guardener_death)) { sprite_index = -4; if (death_noloop == true) layer_sequence_destroy(idle_sequence); if (!death_noloop) { layer_sequence_create("sequence_layer", x, y, 4); alarm[0] = 60; death_noloop = true; } exit; } var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; var enemy_sparing = global.enemy_sparing; if (enemy_dead == false && enemy_spared == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_spared == true) { sprite_index = spr_guardener_hurt; x = xstart; y = ystart; image_speed = 0; image_index = 0; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y - 22, obj_spare_cloud); } no_loop_create_clouds = true; } if (damage_disjoint_count > 0 && damage_disjoint_timer <= 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0) { if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) { if (low_hp_noloop == false) low_hp_noloop = true; sprite_index = -4; } else { sprite_index = -4; } } else if (enemy_spared == true) { sprite_index = spr_guardener_hurt; } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { sprite_index = spr_guardener_hurt; time_elapsed = 0; sign_modifier = 1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_timer <= 0) { damage_disjoint_timer = damage_disjoint_timer_max; if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; } else { damage_disjoint_timer -= 1; } x = xstart + damage_disjoint_x; if (guardener_stop_animating == true) { if (layer_sequence_get_headpos(2) >= (layer_sequence_get_length(2) - 1)) layer_sequence_pause(2); }