event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* bot fact:"; message[1] = "* \"bots all have a passion for# something. a programmed# fixation.\""; message[2] = "* for example, i'm a huge fan of# arson."; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* bot fact:"; message[1] = "* \"bots are not allowed to# swear. it is indecent and# rude.\""; message[2] = "* alas, i am cursed to this# family friendly environment."; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* bot fact:"; message[1] = "* \"bots are not allowed to# engage in romantic# relationships."; message[2] = "* it would run the risk of# bypassing the sentience# suppression system.\""; message[3] = "* ...what does \"romantic# relationships\" mean?"; message[4] = "* why can't we interact with# friendly boats from the roman# empire?"; } npc_flag += 1; break; case 3: with (msg) { message[0] = "* i only memorized three bot# facts."; message[1] = "* anything i say now would only# be bot fiction."; } break; } }