if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("guardener", "void", "void") direction = -90 image_alpha = 0 state = 0 draw_aim_line = false can_shoot = false shoot_delay = 13 shoot_delay_max = 13 shoot_timer = 10 shoot_timer_max = 10 shoot_number = 10 random_y_offset = choose(-5, 5) audio_play_sound(snd_guardener_gun_cock, 1, 0)