if live_call() return global.live_result; if (curr_fill != 0) { switch global.action_2_selected_count { case 1: curr_fill = 5 break case 2: curr_fill = 4 break case 3: curr_fill = 3 break case 4: curr_fill = 2 break case 5: curr_fill = 1 break } } if (global.enemy_attacking == true && curr_fill == prev_fill && global.action_2_selected_count < 5) is_hidden = true else is_hidden = false if (!is_hidden) { x = lerp(x, 30, 0.15) y = 197 } else x = lerp(x, -100, 0.25)