if (live_call()) return global.live_result; if (curr_fill != 0) { switch (global.action_2_selected_count) { case 1: curr_fill = 5; break; case 2: curr_fill = 4; break; case 3: curr_fill = 3; break; case 4: curr_fill = 2; break; case 5: curr_fill = 1; break; } } if (global.enemy_attacking == true && curr_fill == prev_fill && global.action_2_selected_count < 5) is_hidden = true; else is_hidden = false; if (!is_hidden) { x = lerp(x, 30, 0.15); y = 197; } else { x = lerp(x, -100, 0.25); }