obj_fight.image_blend = c_white; obj_act.image_blend = c_white; obj_item.image_blend = c_white; obj_mercy.image_blend = c_white; if (vine_count[0] > 0) obj_fight.image_blend = c_gray; if (vine_count[1] > 0) obj_act.image_blend = c_gray; if (vine_count[2] > 0) obj_item.image_blend = c_gray; if (vine_count[3] > 0) obj_mercy.image_blend = c_gray; for (var i = 0; i < 4; i++) { if (vine_cut[i] == true) { obj_heart_battle_menu_guardener_fake.image_alpha = 0; vine_count[i] -= 1; vine_cut[i] = false; alarm[0] = 30; switch (vine_count[i]) { case 2: instance_create_depth(vine_xx[i] + 46, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); audio_play_sound(snd_guardener_vine_snip, 1, 0); break; case 1: instance_create_depth(vine_xx[i] + 18, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); instance_create_depth(vine_xx[i] + 50, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); instance_create_depth(vine_xx[i] + 81, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); audio_play_sound(snd_guardener_vine_snip, 1, 0); break; case 0: instance_create_depth(vine_xx[i] + 42, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); instance_create_depth(vine_xx[i] + 96, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); audio_play_sound(snd_guardener_vine_crumble, 1, 0); break; } break; } } vine_percentage = ((vine_count[0] + vine_count[1] + vine_count[2] + vine_count[3]) / 12) * 100; if (vine_percentage == 0 && global.enemy_mode == 0) { global.action_amount = 3; global.enemy_mode = 1; global.turns_passed = 10; scr_determine_enemy_attack_yellow(); } if (instance_exists(obj_battle_fade_out_screen)) depth = obj_battle_fade_out_screen.depth + 1;