var battle_box = obj_dialogue_box_battle_transformation_any var j = 2 for (i = ds_list_size(x_list) - 1; i >= 0; i -= 1) { var x0 = ds_list_find_value(x_list, i) var y0 = ds_list_find_value(y_list, i) var angle0 = 0 var image_alpha_trail = 1 / j draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, (image_alpha_trail * image_alpha)) j += 1 } if (movement_mode == 2) { var draw_circle_alpha = image_alpha * circle_alpha draw_set_alpha(draw_circle_alpha) draw_set_color(c_white) draw_circle(battle_box.x, battle_box.y, base_distance, false) draw_set_color(c_black) draw_circle(battle_box.x, battle_box.y, (base_distance - 2), false) draw_set_alpha(1) } draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha)