walk_speed = global.speed_self image_speed = 0 image_index = 0 vulnerable = true hsp = 0 vsp = 0 x_position = x y_position = y hsp_carry = 0 vsp_carry = 0 jumpspeed = -8 grav = 0.5 moveable = false floating = false var player_character = global.player_character switch player_character { case "CLOVER": sprite_index = spr_heart_yellow_left break }