if (live_call()) return global.live_result; var turns_passed = global.attack_cycle; var turns_passed_max = global.attack_cycle_max; var main_heart; if (in_battle_twitch == true && !in_battle_twitch_finished) { main_heart = 2979; if (in_battle_twitch_timer < 100) in_battle_twitch_timer++; else in_battle_twitch_finished = true; var modifier = in_battle_twitch_timer / 100; probability = modifier * 80; if (random(100) < probability) { var twitch_sound = audio_play_sound(snd_soul_charge, 1, 0); audio_sound_pitch(twitch_sound, 1 + modifier); var twitch_heart = instance_create_depth(main_heart.x + random_range(-3, 3), main_heart.y + random_range(-3, 3), -800, obj_heart_battle_menu_effect_axis_geno_twitch); with (twitch_heart) { var twitch_range = (turns_passed / turns_passed_max) * 40; image_angle = random_range(-twitch_range, twitch_range); } } exit; } if (instance_exists(obj_heart_battle_menu) && obj_heart_battle_menu.image_alpha > 0) main_heart = 2971; else if (instance_exists(obj_heart_battle_menu_act) && obj_heart_battle_menu_act.image_alpha > 0) main_heart = 2975; else if (instance_exists(obj_heart_battle_menu_fight) && obj_heart_battle_menu_fight.image_alpha > 0) main_heart = 2972; else if (instance_exists(obj_heart_battle_menu_item) && obj_heart_battle_menu_item.image_alpha > 0) main_heart = 2976; else if (instance_exists(obj_heart_battle_menu_mercy) && obj_heart_battle_menu_mercy.image_alpha > 0) main_heart = 2977; else if (instance_exists(obj_heart_battle_menu_flee) && obj_heart_battle_menu_flee.image_alpha > 0) main_heart = 2978; else exit; var probability = (turns_passed / turns_passed_max) * 70; if (random(100) < probability) { var twitch_heart = instance_create_depth(main_heart.x, main_heart.y, -800, obj_heart_battle_menu_effect_axis_geno_twitch); with (twitch_heart) { var twitch_range = (turns_passed / turns_passed_max) * 40; image_angle = random_range(-twitch_range, twitch_range); } }