var special_effect_end_value = global.special_effect_end_value; var player_character = global.player_character; if (special_effect_end_value != "") scr_determine_special_effect_end_enemy(special_effect_end_value); switch (player_character) { case "CLOVER": sprite_index = spr_heart_yellow_down; break; default: var soul_mode = global.soul_mode; if (soul_mode == "Red") { sprite_index = spr_heart_red; break; } if (soul_mode == "Blue") { sprite_index = spr_heart_blue_down; break; } if (soul_mode == "Yellow") sprite_index = spr_heart_yellow_down; } no_loop = false; if (global.battling_boss == true) no_loop_determine_sparing = true; else no_loop_determine_sparing = false; script_execute(scr_reset_text_deadlock);