image_speed = 0; image_index = 0; key_select_simulate = false; if (instance_exists(obj_text_battle_move_selected_enemy_fight_parent)) { for (counter = 0; counter < 2; counter += 1) { if (global.fight_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_fight)) global.fight_number = 2; if (global.fight_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_fight_2)) global.fight_number = 1; if (global.fight_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_fight)) global.fight_number = 3; if (global.fight_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_fight_3)) global.fight_number = 1; } } x = obj_dialogue_box_battle.x + 44; if (global.fight_number == 1) y = obj_dialogue_box_battle.y + 36; else if (global.fight_number == 2) y = obj_dialogue_box_battle.y + 68; else if (global.fight_number == 3) y = obj_dialogue_box_battle.y + 100; var player_character = global.player_character; switch (player_character) { case "CLOVER": sprite_index = spr_heart_yellow_down; break; default: var soul_mode = global.soul_mode; if (soul_mode == "Red") { sprite_index = spr_heart_red; break; } if (soul_mode == "Blue") { sprite_index = spr_heart_blue_down; break; } if (soul_mode == "Green") { sprite_index = spr_heart_green; break; } if (soul_mode == "Purple") { sprite_index = spr_heart_purple; break; } if (soul_mode == "Yellow") { sprite_index = spr_heart_yellow_up_original; break; } if (soul_mode == "Yellow Rhythm") sprite_index = spr_heart_yellow_down; }