if (obj_heart_battle_fighting_parent.vulnerable == true) { collide_id = other.id; with (obj_heart_battle_fighting_parent) { collide_id = obj_heart_hitbox_parent.collide_id; damage_number = collide_id.damage_number; } if (!instance_exists(obj_dialogue_box_battle_transformation_any) || other.depth < obj_dialogue_box_battle_transformation_any.depth) hit = true; else hit = false; } else { hit = false; } event_user(1);