if (obj_heart_battle_fighting_parent.vulnerable == true) { collide_id = other.id with (obj_heart_battle_fighting_parent) { collide_id = obj_heart_hitbox_parent.collide_id damage_number = collide_id.damage_number } if ((!instance_exists(obj_dialogue_box_battle_transformation_any)) || other.depth < obj_dialogue_box_battle_transformation_any.depth) hit = true else hit = false } else hit = false event_user(1)