depth = (-room_height) - 10000 point_x1 = x point_y1 = y point_x2 = (__view_get((0 << 0), 0)) + 24 point_y2 = (__view_get((1 << 0), 0)) + 227 script_execute(gml_Script_scr_determine_heart_initiate_battle_position_yellow) angle = point_direction(point_x1, point_y1, point_x2, point_y2) power_x = power(abs(point_x1 - point_x2), 2) power_y = power(abs(point_y1 - point_y2), 2) move_factor = 15 move_speed = (sqrt(power_x + power_y)) / move_factor no_loop = false audio_play_sound(snd_soul_battle_start, 20, false) sprite_index = spr_heart_yellow_overworld