image_xscale = 2 image_yscale = 2 moving = false flash_count = 0 no_loop = false no_loop_2 = false image_alpha = 0 hsp = (48 - x) / 25 vsp = (454 - y) / 25 hsp_sign = sign(hsp) vsp_sign = sign(vsp) x_position = x y_position = y no_loop_moving = false var player_character = global.player_character switch player_character { case "CLOVER": sprite_index = spr_heart_yellow_overworld break }