if (live_call()) return global.live_result; if (start_delay > 0) { start_delay -= 1; exit; } var flDelay = flash_delay; if (image_alpha == 0 && no_loop == false) { alarm[0] = flDelay; no_loop = true; } if (image_alpha == 1 && no_loop == false && flash_count < 3) { alarm[0] = flDelay; no_loop = true; } if (flash_count == 3 && no_loop_2 == false) { alarm[1] = 30; no_loop_2 = true; }