scr_cutscene_start() obj_pl.image_alpha = 0 if (global.party_member != noone && instance_exists(global.party_member)) global.party_member.image_alpha = 0 instance_create(camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), obj_blackout_overworld_2) flash_count = 0 flash_delay = 1 no_loop = false no_loop_2 = false image_alpha = 0 if (global.sound_carry_overworld == true) return; with (obj_radio) { music_position = audio_sound_get_track_position(current_song) audio_stop_sound(bgm) }