depth = (-room_height) - 164 var main_shop_screen_number = global.main_shop_screen_number var sell_shop_screen_number = global.sell_shop_screen_number sell_shop_screen_number = global.sell_shop_screen_number if (sell_shop_screen_number == 1) { x = obj_talk_screen_shop.x + 19 y = obj_talk_screen_shop.y + 19 } else if (sell_shop_screen_number == 2) { x = obj_talk_screen_shop.x + 19 y = obj_talk_screen_shop.y + 39 } else if (sell_shop_screen_number == 3) { x = obj_talk_screen_shop.x + 19 y = obj_talk_screen_shop.y + 59 } else if (sell_shop_screen_number == 4) { x = obj_talk_screen_shop.x + 19 y = obj_talk_screen_shop.y + 79 } else if (sell_shop_screen_number == 5) { x = obj_talk_screen_shop.x + 179 y = obj_talk_screen_shop.y + 19 } else if (sell_shop_screen_number == 6) { x = obj_talk_screen_shop.x + 179 y = obj_talk_screen_shop.y + 39 } else if (sell_shop_screen_number == 7) { x = obj_talk_screen_shop.x + 179 y = obj_talk_screen_shop.y + 59 } else if (sell_shop_screen_number == 8) { x = obj_talk_screen_shop.x + 179 y = obj_talk_screen_shop.y + 79 } else if (sell_shop_screen_number == 9) { x = obj_talk_screen_shop.x + 19 y = obj_talk_screen_shop.y + 99 } var player_character = global.player_character switch player_character { case "CLOVER": sprite_index = spr_heart_yellow_overworld break }