if live_call() return global.live_result; audio_play_sound(snd_kamehamehablast, 1, 0) scr_screenshake_battle(6, 2) image_alpha = 1 direction = 90 image_angle = 90 image_speed = 0 depth = -100 scene = 0 cutscene_timer = 0 laser_width = 0 laser_length = 0 laser_length_max = 130 laser_active = true laser_speed = 20 laser_blocked = false laser_grow = true laser_shrink = false laser_x1 = 0 laser_x2 = 0 laser_y1 = 0 laser_y2 = 0 sin_timer = 0 impact_frame_current = 0 impact_frame_max = 8 impact_frame_speed = 0.5 laser_frame_current = 0 laser_frame_max = 1 laser_frame_speed = 0.25