with (instance_create_depth(205, 300, 0, obj_martlet_npc)) { can_walk = false up_sprite = 3617 right_sprite = 3143 down_sprite = 2486 left_sprite = 3622 up_sprite_idle = 2324 right_sprite_idle = 3294 down_sprite_idle = 3564 left_sprite_idle = 1469 npc_direction = "up" } scene = 0 cutscene_timer = 0 cutscene_music = 0 draw_alpha = 0 draw_alpha_white = 0 draw_clover_yellow_alpha = 0 global.player_can_run = false