draw_set_color(c_black) draw_set_alpha(draw_alpha) draw_rectangle(0, 0, room_width, room_height, false) draw_set_alpha(1) if instance_exists(obj_player_npc) { shader_set(sh_yellow) draw_set_alpha(draw_clover_yellow_alpha) draw_sprite(obj_player_npc.sprite_index, obj_player_npc.image_index, obj_player_npc.x, obj_player_npc.y) draw_set_alpha(1) shader_reset() }