if live_call() return global.live_result; if (image_alpha < 0.99) { image_alpha = lerp(image_alpha, 1, 0.2) return; } else image_alpha = 1 switch scene { case 1: speed = lerp(speed, -3, 0.25) if (speed < -2.9) { speed = -3 scene++ } break case 2: speed = lerp(speed, 0, 0.25) if (speed > -0.1) { speed = 0 scene++ } break case 3: break case 4: speed = lerp(speed, 0.5, 0.01) if (speed > 0.74) speed = 0.75 break } if (point_distance(x, y, obj_pl.x, obj_pl.y) < 10) { with (obj_hotland_roof_flowey_pellets) instance_destroy() }