starting_point_x = x starting_point_y = y starting_point_xscale = 1 starting_point_yscale = 1 draw_position_x = starting_point_x draw_position_y = starting_point_y draw_position_xscale = starting_point_xscale draw_position_yscale = starting_point_yscale damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false image_speed = 0 image_index = 0 image_xscale = 1 image_yscale = 1 state = "asleep" asleep_counter = 0 asleep_max = 3 awake_counter = 0 awake_max = 2 no_loop_awake = false sleep = false sign_modifier = 1 time_elapsed = 0 time_max = 60 time_increase = 1 max_rise = 0.025 max_rise_ext = 0.01 ears_displacement_y_multiplier = 32 / sprite_height face_displacement_y_multiplier = 62 / sprite_height instance_create(x, y, obj_insomnitot_body_shadow_b) enemy_hurt_noise = 587 enemy_hurt_pitch = 1