if (global.image_alpha_enemy_attacking < 1) image_alpha = 1; else image_alpha = obj_insomnitot_body_b.image_alpha; x = obj_insomnitot_body_b.x; y = obj_insomnitot_body_b.y; image_xscale = obj_insomnitot_body_b.image_xscale; image_yscale = obj_insomnitot_body_b.image_yscale; if (obj_insomnitot_body_b.damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) image_alpha = 0;