starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y y_increase = 1 fade_direction = "in" alarm[0] = 30 image_alpha = 0 image_alpha_factor = 0 if (obj_insomnitot_body_a.sprite_index == spr_insomnitot_body_critical) sprite_index = spr_insomnitot_bubble_critical sign_modifier = -1 time_elapsed = 0 time_max = 30 time_increase = 1 max_rise = 10