if (obj_insomnitot_body_a.animating == true) { x = obj_insomnitot_body_a.x + x_offset y = obj_insomnitot_body_a.ears_displacement_y image_angle = image_angle_max * (obj_insomnitot_body_a.animation_disjoint_yscale / obj_insomnitot_body_a.max_rise) } else { x = starting_point_x y = starting_point_y image_angle = 0 } with (obj_insomnitot_ear_right_shadow_a) event_user(0)