var enemy_dead_2 = global.enemy_dead_2 var enemy_spared_2 = global.enemy_spared_2 if (enemy_dead_2 == false && enemy_spared_2 == false) image_alpha = global.image_alpha_enemy_attacking if (enemy_dead_2 == true) { instance_destroy() return; } else if (enemy_spared_2 == true) { instance_destroy() return; } if (damage_disjoint_count > 0) damage_disjoint_count -= 1 else if (enemy_dead_2 == false && enemy_spared_2 == false) { if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2) sprite_index = spr_insomnitot_foot_right_critical else sprite_index = spr_insomnitot_foot_right } if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) { time_elapsed_x = 0 time_elapsed_y = 0 sign_modifier = -1 damage_disjoint_count = 12 no_loop_damage_disjoint_count = true } else if (!instance_exists(obj_text_damage_count)) no_loop_damage_disjoint_count = false if (damage_disjoint_count == 12) damage_disjoint_x = -50 else if (damage_disjoint_count == 10) damage_disjoint_x = 50 else if (damage_disjoint_count == 8) damage_disjoint_x = -20 else if (damage_disjoint_count == 6) damage_disjoint_x = 20 else if (damage_disjoint_count == 4) damage_disjoint_x = -10 else if (damage_disjoint_count == 2) damage_disjoint_x = 10 else if (damage_disjoint_count == 0) damage_disjoint_x = 0 if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) image_alpha = 0 x = draw_position_x + damage_disjoint_x y = draw_position_y + damage_disjoint_y