event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Zzz ... zzz"; message[1] = "* ... ngh uh... mmm..."; message[2] = "* ... no I don't know where the...# pudding..."; message[3] = "* The pudding... is... zzz"; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* I-I, I'm up! Yeah -uh- up! "; message[1] = "* Is-is there school today?"; message[2] = "* Am I late? Did I miss it?"; message[3] = "* What time is it?"; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* Aw, I'm never gonna be able to# fall back to sleep now."; message[1] = "* I was having this great dream# about clementine pudding."; message[2] = "* It was delicious and now I'll# YAWN* never be..."; message[3] = "* Never... be able to... go back# to... zzz."; } npc_flag = 0; break; } }