event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Zzz ... zzz" message[1] = "* ... ngh uh... mmm..." message[2] = "* ... no I don't know where the...# pudding..." message[3] = "* The pudding... is... zzz" } npc_flag += 1 break case 1: with (msg) { message[0] = "* I-I, I'm up! Yeah -uh- up! " message[1] = "* Is-is there school today?" message[2] = "* Am I late? Did I miss it?" message[3] = "* What time is it?" } npc_flag += 1 break case 2: with (msg) { message[0] = "* Aw, I'm never gonna be able to# fall back to sleep now." message[1] = "* I was having this great dream# about clementine pudding." message[2] = "* It was delicious and now I'll# YAWN* never be..." message[3] = "* Never... be able to... go back# to... zzz." } npc_flag = 0 break } }