switch slide_count { case 1: with (obj_intro_slide_1_parent) instance_destroy() instance_create(0, 0, obj_intro_border_slide_2) instance_create(60, 36, obj_intro_coffins_slide_2) alarm[0] = 250 with (obj_intro_text) increase_message_count = true break case 2: with (obj_intro_slide_2_parent) instance_destroy() instance_create(60, 36, obj_intro_slide_3_new) alarm[0] = 250 with (obj_intro_text) increase_message_count = true break case 3: with (obj_intro_slide_3_parent) instance_destroy() instance_create(0, 0, obj_intro_border_slide_4) instance_create(0, 0, obj_intro_background_slide_4) instance_create(0, 0, obj_intro_dood_slide_4) instance_create(0, 0, obj_intro_canister_slide_4) instance_create(0, 0, obj_intro_heart_slide_4) alarm[0] = 340 with (obj_intro_text) increase_message_count = true break case 4: with (obj_intro_slide_4_parent) instance_destroy() instance_create(60, 36, obj_intro_mountain_slide_5) alarm[0] = 240 with (obj_intro_text) increase_message_count = true break case 5: with (obj_intro_slide_5_parent) instance_destroy() instance_create(60, 36, obj_intro_slide_6_new) alarm[0] = 200 with (obj_intro_text) increase_message_count = true break case 6: with (obj_intro_slide_6_parent) instance_destroy() instance_create(60, 36, obj_intro_slide_7_new) alarm[0] = 140 if instance_exists(obj_intro_text) { with (obj_intro_text) instance_destroy() } break case 7: with (obj_intro_slide_7_parent) instance_destroy() instance_create(60, 36, obj_intro_slide_8_new) alarm[0] = 140 break case 8: with (obj_intro_slide_8_parent) instance_destroy() instance_create(60, 36, obj_intro_clover_slide_9) alarm[0] = 140 break case 9: with (obj_intro_slide_9_parent) instance_destroy() instance_create(0, 0, obj_intro_border_slide_10) instance_create(60, 36, obj_intro_cave_slide_10) instance_create(0, 0, obj_intro_clover_slide_10) alarm[0] = 200 break case 10: with (obj_intro_slide_10_parent) instance_destroy() alarm[2] = 20 alarm[3] = 50 break } fade_direction = "in" slide_count += 1